![]() Additionally, if the black skittle has been knocked over, the player's entire score for the game is reset to zero.Īt the end of a players turn, any balls on the table surface remain where they are and the next player begins his turn by retrieving a ball from the trough, placing it in the D and striking it up the table. In all of these cases, the player's turn finishes and any points scored in that turn are lost. failing to hit any other ball with the cue ball.causing a ball to return back behind the baulk line.If the red ball falls into a hole, it scores double the points indicated by that hole. If this is achieved, the player continues his break with the next ball.Īny white ball that falls into a hole scores the number of points indicated by that hole. The aim is to strike another ball on the table in such a way that at least one ball ends up rolling into a hole. Normally, players will pick the red ball if it's available because this gives double points. ![]() Basic PlayĮach turn consists of a number of strikes and comes to an end when a player makes a non-scoring strike or a foul stroke.Ī strike is taken by the player taking a white or red ball from a trough at the front of the table, putting it within the D at the front of the table and then hitting it with the cue. The game is normally played by 2 people but can also be played by 3 or 4 players. The player to start takes a white ball from the trough at the front of the table and places it in the D for the first strike. The game starts with the red ball on it's spot. The StartĪ flip of a coin decides who starts. Balls in a trough or behind the baulk line waiting to be played are referred to as being "in baulk". ![]() The score for each hole is noted by the hole and is also shown above each trough compartment. When a ball falls into a hole, it rolls back underneath the table to rest in one of the compartments in a trough at the front. The rules below assume either the first or last option but the middle option is played in the same way except that the red skittle also forfeits the entire score if toppled. The red skittles forfeit just the current break score if toppled. This option usually features the mushroom shaped skittles.
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